Because it is an essentially repetitive game, and because every opened shortcut is a huge relief to your efforts, you get to learn the geography and architecture of the game ludicrously well.
![skyrim fast travel anywhere mod skyrim fast travel anywhere mod](https://cdn.gamer-network.net/2017/usgamer/Skyrim-survival-mode-beginning.png)
In the first Dark Souls you push and die your way through the world of Lordran. Because a trip on the underground might be ‘journey’ in the dictionary sense of the word, but it is never a ‘quest’ in Google’s sense, and certainly not in a literary sense.īefore I go into the benefits of fast travel, let’s look at another example. Like living in London or any major city with a metro system, living in Skyrim becomes about heading to hubs and never really exploring the distances between very thoroughly or knowing your way from stop to stop “above ground”. You do a few tasks, earn some coin, and then get back on your commute bound for Markarth, scanning your eye over the Tool Tips Evening Standard between stops. You pop your head up at Whiterun, do a few errands about town, get back on the Fast Travel Line and disembark at rural Falkreath. This immediacy of transport leads to the weird phenomenon of players treating the map of Skyrim like a map of the London Underground. After all, you can instantly warp to wherever you want (within whatever rulesets the game allows, usually it deems you need to have visited at least once before). Fast travel, removes all sense of real distance. In all literary quests, for example, distance is the main thing. To me, that qualifier - “long or arduous” - is important. It reads: a “long and arduous search for something”. I looked up the definition for quest on a few websites and I think I liked Google’s the best. A quest is a huge sprawling journey that takes you from one place to another and spans months, years or even decades. To my mind these odd-jobs are not what a quest is. Find a missing doll, deliver a talisman to the guards, deal with a wolf that’s been bothering the villagers (and here I always imagine the wolf, doorstepping peasants, asking to talk to them about Jesus). Memoranda virtualis, to use a famous latin phrase I just made up. Look at your quest log in so many games and you’ll see basically a big To Do list. It’s a word that has become undervalued and misused. There’s a word used in games all the time: quest. There are a few reasons for this (and some I’ll go into later) but mainly, the lack of a fast travel option seemed to make every trip between towns that bit more intimidating. Partway through, it dawned on me that I was having a much better time playing Skyrim a second time because this time I actually felt like I was going on a journey. And if you did something like this yourself, here is the route you might take. My goal for this playthrough of Skyrim (you can find the resultant article here) was to do a grand tour of the four Orc strongholds on foot. Something that all my gaming life I’d never even thought about. It was only days later, in the warm glow of this inn that the feeling began to come over me.
#Skyrim fast travel anywhere mod mods
But one of these mods had a side option, which was to turn fast travel off.
![skyrim fast travel anywhere mod skyrim fast travel anywhere mod](https://i.imgur.com/nS2qIKm.jpg)
#Skyrim fast travel anywhere mod mod
Another mod made the world of Skyrim cold and harsh to survive in, so I had to light fires to keep myself warm and make sure I didn’t fall into any water lest I catch my literal hypothermic death. One mod took away all the dragonborn stuff and left me starting as a simple bandit schmuck.
![skyrim fast travel anywhere mod skyrim fast travel anywhere mod](https://staticdelivery.nexusmods.com/mods/1704/images/thumbnails/11765-0-1503530537.jpg)
I was replaying the game with some mods installed. They had a roaring fire, plenty of food and wine, and there was a dog lying at my feet. I first noticed the feeling when I stopped at an inn.